package game.metalmax.entity.main
{
	public class DialogPhase
	{
		public var index:int = 0;
		
		public var type:int = 0;
		
		public var accept:int = 0;
		
		public var refuse:int = 0;

		public var content:String = null;
		
		public var scriptID:int = 0;
		
		public function hasScript():Boolean
		{
			return scriptID != 0 ? true : false;	
		}
		
		public function DialogPhase()
		{
		}
	}
}